isleofapples: (marvel // sif (turn))
Heda ([personal profile] isleofapples) wrote in [community profile] thebloodwoods2016-08-09 02:27 pm

CODE 003 } computer interface code (for alpha complex)

This is sort of a use at your own risk code, there are notes in it and if you break it I'll try to help, but that's about the sum of it.

DW adds some random white space making some of the interfaces scroll when they shouldn't, I don't know how to fix that right now. If you want to customise it and use it for something else, be my guest, but credit for this one would be nice as it took me hours.






Information

NAME: Morgana le Fey
AGE: 24
SPECIES: Human
CANON: Merlin
CANON POINT: 2.11
CLEARANCE LEVEL: Orange
SERVICE FIRM: Production, Logistics & Commissary (PLC) - Hydroponic Gardeners
ROOM: 1201
ROOMMATES: Barry Allen
AWARDS: None


Information

Clearance Level: ORANGE

Food: FunFoods, ORANGEyouGladMeals with Soylent Orange, all the B3 you want, real food weekly.

Housing: Room shared with one other citizen

Transport: Feet. Transtube. Transition. Autocar hack once in awhile

Staff: None

Authority: You can coerce the occasional INFRARED

Perks: Well, you’re not RED. Some free time.

Typical ORANGE Citizens: Technical supervisors, managers, mundane programmers, vidshow sidekicks, Armed Forces corporals; about 6% of the populations



Information

Action Skills

Management - Chutzpah, Con Games, Hygiene, Oratory.

Stealth - Concealment, disguise, high alert, shadowing.

Violence - Hand weapons.


Knowledge Skills

Hardware - N/A

Software - N/A

Wetware - N/A



Information

Morgana is a woman with a very strong personality, she is quick witted, sharp tongued and ruthless if pushed, but make no mistake, to those who are loyal to her or innocent she is most often the best ally one could gain. There is truly nothing she would not do to see justice done (a trait which can turn on it's head to something less than kind, as they say, justice is blind) and her friends and people kept safe.

Ever since her childhood she has fought and bit against those she who thought were wrong, this included people with power over her such as the King, much like Gorlois before her. With her friends Morgana is teasing, playful and quick to protect. She longs for company, more than she can ever bring herself to say. She is tired of being brave and sharp and sometimes of doing the right thing, since it seems to have so little effect. She struggles to find understanding because though she is frightfully honest in most cases, the nature of her dreams and who they make her is troubling and illegal and nothing would be worse than what few good friends she has turning on her.

Because of her desperation to be understood, she can be easily swayed by pretty promises and gentle hands. Her desire to be loved is as strong as her desire to return Camelot to a just and peaceful place, but attempts to fix one problem usually cause another.

She would feed the poor her last bread, but she would also try to murder a King who had raised her for the travesties he had commited.

Morgana isn't afraid to get her hands dirty, that's for sure.



Information

Morgana is a seer and a witch of great potential, much of this is left untapped as she was raised in an area that was unaccepting to magic users and all of their kind, even those who were born among them who happened to be gifted with it. Not that it matters much here, but for the sake of being thorough:

Visions: The gift of the sight is as much a curse as anything. Plagued by terrible dreams and visions of terrible things she may or may not have any ability to prevent, Morgana has trouble sleeping and is terrified of it. Where she was from, no one believed her the few times she tried to overtly share, and so she keeps her peace about it if she can now.

Telepathy: Though usually limited to other people and beings with magic, Morgana's telepathy is more often unintentional than not and comes mostly in very emotional times.

Telekinesis: The ability to move objects and living creatures, including people. This is an ability she had more control over, however like most of her abilities it became much stronger and also much more violent in times of great emotional stress.

General Magic: Largely untrained as she is, Morgana's magic was often linked to her emotions and brought on by her temper. Though she was trying to learn to control it better, without a proper teacher she was slow to learn. Her magic is displayed at it's strongest when she is frightened, in danger or in large amounts of anger.

Where she is from, some call her a Priestess as well as a witch. She considers herself maybe the latter and certainly not the former, as being a Priestess implies some level of knowledge and control she is just not privy to. She was, or would become good at ritualistic magic, enchantments (on both objects and people). healing and other complex spells but her ability to intentionally fight with magic is weak against other magical people for the time being.

Resilience: Morgana has shown a great resistance and capability to withstand and endure physical injury. Though she is capable of being severely injured, it is harder than one might think to mortally wound her. She has survived several near death experiences to this point, even ones no one rightfully should have.



Inventory

CURRENT CREDITS: 5,000
CLEARANCE PAY PER DAYCYLE: 500
ADDITIONAL INCOME SOURCES: N/A
TOTAL CREDITS EARNED DAILY: 500


TOTAL NUMBER OF ITEMS: 0
Friends
GROVES, SAMANTHA (ROOT)
super flirty murder buddies~



ROGERS, STEVEN
Dancing Dad



Enemies
COMPUTER, THE
"Please note that we have added a consequence for failure. Any contact with the chamber floor will result in an 'unsatisfactory' mark on your official testing record followed by death. Good luck!"





Miscellaneous

NAME: Steph
AGE: 25
PLURK: paracosm
AIM: cutehorsies
OTHER CHARACTERS IN THE GAME: N.A